Open Orbit


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Post Mon Mar 15, 2010 12:08 pm

Re: Open Orbit

*The "Warlord" drops from Hyperspace and transmits codes to orbital control, receiving confirmation back, the ship makes a slow patrol of the Anoat Space Territorry of the NOE, doing deep scans of the system along the way, After 22hrs of patrol the ship exits back out of the system and into hyperspace.*
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Post Thu Apr 22, 2010 10:08 am

Re: Open Orbit

*Arriving Systems edge, Shields up, Weapons half power, Scans of the system are done looking abnormalities from the blatantly obvious to the not so pay close attention to, circling the system and the spiraling inwards, the journey is around 4 days time, the scans are deep and precise, Defenses in the system are updated to the progress of the SSD "Frozen" and it's escort of 4 Assault Cruisers, after the 4 days time spent the ship would leave back into hyperspace.*

1 Bilbringi Imperial Interdictor-Class SSD “Frozen” (4,000m, Heavy)
NPC: Commodore Rallenell Bic
Armament:
- 6 Gravity Well Projectors (4 Interdictor SD Size, 2 Immobilizer 418 Size)
: 2 Port, 2 Starboard – Aft 2/3rd {ISD}
: 1 Port, 1 Starboard – Forward ½ {418}

- 300 Z-2.9 Particle Accelerator Cannons
: 75 Port (Ventral) 75 Port (Dorsal), 75 Starboard (Ventral), 75 Starboard (Dorsal)

- 78 X-7 Ion/Plasma Turrets
: 20 Port (Ventral), 15 Port (Dorsal), 20 Starboard (Ventral), 15 Starboard (Dorsal), 4 Forward (1 Port, 1 Starboard, 1 Ventral, 1 Dorsal),
4 Aft (1 Port-Ventral, 1 Port-Dorsal, 1 Starboard-Ventral, 1 Starboard-Dorsal)

- 1,000 Missile Tubes- spread evenly across Ventral and Dorsal
: 300 Sciame Multi-Purpose Missile- 100 reloads {Anti-Starfighter ONLY}
: 350 Kochev Missiles- 300 reloads
: 350 MIL Missile- 250 reloads

- 150 Point-Defence Heavylaser Cannons
: 40 Port (Ventral), 30 Starboard (Ventral), 40 Port (Dorsal), 30 Starboard (Dorsal), 5 Forward (3 Ventral, 2 Dorsal), 5 Aft (2 Ventral, 3 Dorsal)

Speed: 58 MGLT
Engines: 3 Executor-50.x engines
4 Destroyer-I ion engines
Backup: 8 Cygnus Spaceworks Gemon-4 ion engine
Hyperdrive rating: Class 1
Hyperdrive system: 1 Super-Class Hypermatter reactor/ 4 Medium-Class Solar Ionization Reactor (2 are used for the Anticoncussion field)
Backup: Class 6
Shields: 1 N.O.E. DSS-127 (10,575 SBD)
2 KDY ISD-72x shield generators domes (Bridge)

Countermeasures:
20 Q7 tractor beam projectors
: 2 Port/Starboard Heavy-class, rests are able to be used on Mediums or less
Condensed-matter composite coating
250 Long Range Jamming Beam Projectors (Spread evenly across Ventral and Dorsal)
220-SIG Tactical Sensor Jamming Device
Cap Drain
ECM
Gemcutter
Sensor jammer
Sensor mask
Anticoncussion field (Honeycombed)

Others:
Com-scan



4 Vibre-Class Assault Cruisers (100m, Support) "Aquiel","Ardad","Ascaroth","Archamond"
Armament:
4 Turbolasers
4 Ion cannons
2 Tractor beam projectors

Compliment:
60 Reaper Cyclops Droid (Commando) on each.

4 N.O.E. ACID on each.
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Post Fri May 21, 2010 11:37 am

Re: Open Orbit

*The SSD "Frozen" arrives and conducts scans of the system, after 29 hrs of patrol, the ship leaves, bound for Hyperspace.*

1 Bilbringi Imperial Interdictor-Class SSD “Frozen” (4,000m, Heavy)
NPC: Commodore Rallenell Bic
Armament:
- 6 Gravity Well Projectors (4 Interdictor SD Size, 2 Immobilizer 418 Size)
: 2 Port, 2 Starboard – Aft 2/3rd {ISD}
: 1 Port, 1 Starboard – Forward ½ {418}

20 Q7 tractor beam projectors
: 2 Port/Starboard Heavy-class, rests are able to be used on Mediums or less

- 300 Z-2.9 Particle Accelerator Cannons
: 75 Port (Ventral) 75 Port (Dorsal), 75 Starboard (Ventral), 75 Starboard (Dorsal)

- 78 X-7 Ion/Plasma Turrets
: 20 Port (Ventral), 15 Port (Dorsal), 20 Starboard (Ventral), 15 Starboard (Dorsal), 4 Forward (1 Port, 1 Starboard, 1 Ventral, 1 Dorsal),
4 Aft (1 Port-Ventral, 1 Port-Dorsal, 1 Starboard-Ventral, 1 Starboard-Dorsal)

- 1,000 Missile Tubes- spread evenly across Ventral and Dorsal
: 300 Sciame Multi-Purpose Missile- 100 reloads {Anti-Starfighter ONLY}
: 350 Kochev Missiles- 300 reloads
: 350 MIL Missile- 250 reloads

- 150 Point-Defence Heavylaser Cannons
: 40 Port (Ventral), 30 Starboard (Ventral), 40 Port (Dorsal), 30 Starboard (Dorsal), 5 Forward (3 Ventral, 2 Dorsal), 5 Aft (2 Ventral, 3 Dorsal)

Speed: 58 MGLT
Shields: 1 N.O.E. DSS-127 (10,575 SBD)
Back-up Shields:2 KDY ISD-72x shield generators domes (Bridge)

Countermeasures:
Condensed-matter composite coating
250 Long Range Jamming Beam Projectors (Spread evenly across Ventral and Dorsal)
220-SIG Tactical Sensor Jamming Device
Cap Drain
ECM
Gemcutter
Sensor jammer
Sensor mask
Anticoncussion field (Honeycombed)

Others:
Com-scan
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Post Sun May 23, 2010 11:39 am

Re: Open Orbit

*The "Frozen" reurns to take up orbit once more around Anoat.

2 probe droids are moving towards the system after relaying all information to the ship as it exited and connected with the NOE Network.*
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Post Tue Jun 01, 2010 3:15 pm

Re: Open Orbit

*recalling the probes, the "Frozen" exits the system once more.*

*Defense platforms orbit the planet and remain on watchful duty, in the work bays inside each platform, un-armed early warning satellites are being constructed.*
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Post Tue Jun 15, 2010 8:03 am

Re: Open Orbit

*Work begins in the hanger construction bays on both orbital platforms, 100 un-armed early warning satellites are under way.

Defenses report all clear as sensor sweeps of the space continue.*
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Post Wed Jul 07, 2010 12:54 pm

Re: Open Orbit

*The finished un-armed satellites are launched out into the system, they spread out in a cover pattern around the system.*
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Post Thu Jul 15, 2010 10:39 am

Re: Open Orbit

*Scan of the system are conducted, Long and Short range.*
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Post Tue Jul 27, 2010 10:12 am

Re: Open Orbit

*All space defenses report in with the all clear, scans continue to be conducted, both long and short range.*
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Post Thu Aug 05, 2010 7:35 pm

Re: Open Orbit

*Arriving, The business fleet of BMC breaks into 2 equal groups, 1 group to the southern defense platform, 1 group to the northern defense platform.*

{BMC Business Fleet}

1 DLT Nightsister-Business Class Enforcer "Glory"
- 2 X-7 Ion/Plasma Turrets
: 1 Port (Ventral), 1 Starboard (Ventral)

- 3 Heavy Composite Beam turrets
: 3 Center-line (Ventral)

- 4 Medium Dual Ion Cannons
: 1 Port (Ventral), 1 Port (Dorsal), 1 Starboard (Ventral), 1 Starboard (Dorsal)

- 20 Medium Quad Turbolaser cannons
: 5 Port (Ventral), 4 Port (Dorsal), 5 Starboard (Ventral), 4 Starboard (Dorsal)
2 Forward (Dorsal)

- 20 Medium Point Defense Flak Cannons
: 5 Port (Ventral), 5 Port (Dorsal), 5 Starboard (Ventral), 5 Starboard (Dorsal)

- 10 Kochev Missile Tube Turrets (Anti-ship) {10 missiles each, 50 Re-loads}

- 10 Sciame Multi-Purpose Missile Tubes (Anti-starfighter) {20 missiles each, 50 Re-loads}


On Board: Glory
2 TIE/a Arrow "BMC/TA 01" / "BMC/TA 02"
- 3 Blaster Cannons
- 2 Proton Torpedo Launchers (2 torpedoes each)


On Board: Glory
1 YKL-37R Nova Courier "Override"
- 2 laser cannon turrets
- 3 Concussion Missile launchers (12 missiles each)



1 GR-75 medium transport "Valiant" (Armed Variant, Cargo Converted)
- 4 Twin fire-linked laser cannon turrets


24 Orbital service shuttle 23K "BMC/O 1 to 24" (Un-armed, Cargo Converted)

24 GR-45 medium transport "BMC/MT 1 to 24" (Un-armed, Cargo Converted)

24 GR-75 medium transport "BMC/LT 1 to 24" (Un-armed Variant, Cargo Converted)

*"Glory" and her TIE's run defensive cover. Scans of the system are conducted, Long and Short range.*
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Post Fri Aug 06, 2010 9:15 am

Re: Open Orbit

*Cargo transports from the surface arrive at both defense platforms and un-load raw minerals and such to the BMC business fleet already there for the exchange of goods.*
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Post Mon Aug 09, 2010 3:47 pm

Re: Open Orbit

*Transfer of goods continues.*
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Post Tue Aug 10, 2010 6:07 am

Re: Open Orbit

*The BMC Business Fleet moves out to open space upon completion of the transfer of goods, they form up and slip into Hyperspace a few at a time.*
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Post Sun Dec 12, 2010 1:52 pm

Re: Open Orbit

*With the early warning SATsystem up and functioning properly, the two defense platform release their cargo of defensive Satellites around Anoat. Droid tugs depart from the hangers of the defense platforms and haul them out of planetary orbit and drag them off to hyperspace.*
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Post Thu Jan 20, 2011 8:49 am

Re: Open Orbit

*The all clear is reported to the surface. BMC is scheduled for arrival. reports are also sent along the encrypted NOE Network.*
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Post Wed Feb 09, 2011 12:42 pm

Re: Open Orbit

*Ground Control is continuously updated from the defenses in system.*
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Post Sat May 07, 2011 2:39 pm

Re: Open Orbit

*A small vessel exits hyperspace just above Anoat's atmosphere.

Onboard the small vessel was a secret officer of the Inquisition, the secret police of the NOE. He was here to inspect rumors of corruption.*
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Post Sat May 28, 2011 3:29 pm

Re: Open Orbit

*Defense platforms orbit the planet and remain on watchful duty, in addition to these a vast satellite network monitors all subspace, hyperspace, and realspace dimensions for anomalies..*
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Post Tue Jun 14, 2011 12:12 am

Re: Open Orbit

*The satellite network above Anoat actively scans the entire system. This system maintains real-time feed to the remaining parts of the NOE network. There is nothing to report, but it's going to be reported anyways.*
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Post Fri Sep 23, 2011 2:01 am

Re: Open Orbit

*Somewhere in the Anoat Belt a small band of pirates lies in wait, planning to ambush a rival group as they return from their latest excursion. When the ships drop out of hyperspace, a dozen total corvettes and gunships rush in to harass them and successfully overwhelm the lighter, surprised force. A large cruiser then moves in while boarding parties commandeer the serviceable vessels. Those destroyed beyond repair are salvaged for parts, and the weapons and armor of the enemy pirates are confiscated and added to the armory.

A few moments later a TwinTail drops out of hyperspace, a surprise to all including the pilot who subsequently blames the somewhat-schizophrenic astromech. He attempts to avoid the pirates once spotting them, but fighters have already been sent to capture him. They don't get many X-wings around here much less a TwinTail, so any opportunity to add one to the collection is most eagerly taken. The pilot tries to fight them off, but they are exceptionally skilled pilots in their own rights. They manage to avoid his fire and corral the TwinTail using their version of Force Multiple Orbit while the cruiser approaches. Once within tractor range the fighters break off allowing a solid lock, then the TwinTail is pulled aboard.

The pilot pulls something from his belt as he jumps out of the cockpit surrounded by dozens of armed pirates, but they are hesitant to move against the pilot now armed with a blood red shaft of plasma. The order is given to hold, and a large Devaronian male steps forward, seemingly unarmed.*


=???=
"Come with me. And put that thing away."


*The pilot does as he is told and follows the Devaronian to the captain's quarters. The latter knocks on the blast door and announces they have a guest, then an older, smaller, facially similar Devaronian steps out.*

=???=
"Thank you, Barashal. Have his fighter stored with the MorningStars."


*The larger Devaronian, Barashal, bows and returns to the hangar as ordered. It quickly becomes apparent that this old devil is in charge, and the younger one is his son. He gestures for the pilot to step inside with him, walks to a desk to the left and removes a bottle of whiskey from a drawer and two shot glasses.*

=???=
"Thirsty?"


*The pilot nods and starts to ask what's going on but is interrupted.*

=???=
"I'm sure you're wondering what's going on. Well my boy, you've been captured by pirates. Luckily, if my son doesn't kill you where you stand it means you are of some use to us. Now judging from your appearance I'd say you haven't really got much going for you, eh? I can help. Lend us your skills and you will be rewarded handsomely. You keep what you kill or steal, you will receive a cut of anything acquired through your help proportional to your part, you will be given all the amenities of home and you will be protected. In return you must only follow orders and do your part to advance our cause. Do we have a deal, or would you rather end up like the scum we just eradicated prior to your arrival?"


*The pilot knocks back the first shot as he thinks, then clears his throat before answering.*

=Pilot=
"We have a deal... Oh, whoever's running the still isn't letting your whiskey age nearly long enough. You may also want to invest in a couple wroshyr wood casks from Kashyyyk, gives the spirit a light smoky flavor with a bit more kick."


*The captain laughs and slaps his new recruit on the shoulder and pours him another.*

=Fukaush=
"That must be my father's secret, I've tried for years to emulate his old brew. Ask Barashal next time you see him to take you to the still, you can teach the brewmaster personally. Anyways, welcome aboard! As you've probably guessed, I'm the captain of these here scoundrels, swindlers and scalliwags. Name's Fakaush, and we're on the Fakhthal Mor as we speak."


*The pilot has a shocked look on his face.*

=Pilot=
"You speak it too? The infernal tongue?"


=Fukaush=
"Oh of course! A buddy in my unit taught it to me ages ago, a Nagai who turned out to be a Sith Lord. I sure wish I knew that then, someone like him would be invaluable to have in this business."


*The pilot's look of shock only grows.*

=Dâgalûr=
"...You won't believe me, but he was my father. His father created the infernal tongue in an attempt to found a new sect of the Sith. I am the only one left. I am Dâgalûr Obûrgulu, and I am in your service."


*Dâg begins to bow but is stopped by Fukaush who insists that the son of his friend should bow to no one while aboard any ship in his command. The two talk for a time about their pasts, their business arrangement and other subjects until they've emptied the bottle of whiskey, then Dâg is shown to his quarters. Tomorrow he will begin the pirate's life.*
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