R&D


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Post Mon Dec 28, 2009 3:05 pm

Re: R&D

  Code:
Approved for construction, Relayed to Krupx Munitions.

KX-o8 Disruptor Pistol “Stubby” Image

=Product Information=
Manufacturer: Krupx Munitions
Production Rights: Krupx Munitions/Lord Bacca
Designation: Personal
Type: Ranged [Directed energy]
Cost: 1,250 cr (Republic)
Description: Disruptor Pistol New from Krupx Munitions, Optional for NOE Commando-Class Squad Leaders. Every 4th shot requires 3 seconds of cool down time before firing again. A shot of compressed air cools the firing system. Works with HUD in Soldiers Helm (Droid or Humanoid)

Weight: 2.25Kg
Rate of Fire: 2 shots per second
Payload: 28
- Automatic Burst: 4
- Single Burst
Range: 50m
Laser Targeting Sight


KX-9 Disruptor Pistol
Image

=Product Information=
Manufacturer: Krupx Munitions
Production Rights: Krupx Munitions/Lord Bacca
Designation: Personal
Type: Ranged [Directed energy]
Cost: 1,750 cr (Republic)
Description: Disruptor Pistol New from Krupx Munitions, Optional for NOE Commando-Class Squad Leaders. Every 6th shot requires 3 seconds of cool down time before firing again. A duel shot of compressed air cools the firing system. Works with HUD in Soldiers Helm (Droid or Humanoid)

Weight: 4Kg
Rate of Fire: 2 shots per second
Payload: 36
- Automatic Burst: 6
- Semi-Automatic Burst: 2
- Single Burst
Range: 50m
Laser Targeting Sight



KX-88z Disruptor Blaster Rifle
Image

=Product Information=
Manufacturer: Krupx Munitions
Production Rights: Krupx Munitions/Lord Bacca
Designation: Personal
Type: Ranged [Directed energy]
Cost: 7,500 cr (Republic)
Description: Disruptor Pistol New from Krupx Munitions, Optional for NOE Commando-Class Troopers of all Ranks. Every 8th shot requires 3 seconds of cool down time before firing again. A quad shot of compressed air cools the firing system. Works with HUD in Soldiers Helm (Droid or Humanoid)

Weight: 12Kg
Rate of Fire:
Payload: 80
- Automatic Burst: 6 and 8
- Semi-Automatic Burst: 2, 3, 4, 5, 6
- Single Burst
Range: 100m
Targeting Computer:
- Assists in tracking and identifying enemy targets
- Advanced Targeting Software
- Laser Targeting
Range: 100m
Optic Suite
- Thermo, Visible light spectrum, Infrared, Ultraviolet and Passive light amplification (nightvision)
Scope: 100m
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Post Thu Feb 11, 2010 8:07 am

Re: R&D

*Incomming Message from B.High Command.*
  Code:
R&D Space division to work with Inquisition-Adeptus Mechanicus-in joint venture of constructing New Stealth Vessels dubbed "Krasnaya Zarya"(Red Dawn)-Class Frigate.
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Post Mon May 10, 2010 3:08 pm

Re: R&D

*Research development Proposal*
Given the photoelectric properties of Kranksytium, it has been theorized that an optical countermeasure system could built using it. hitherto, no practical application could be implimented due to the volitial and explosive properties of the material.
however, if the mixture is stabilized with decayed cesium isotope 137. due to the half-life of Ce^134(2 years), the countermeasure would only work for 1.5 years after production, but it is also good to know that this is a one time use object.

Concept/implimentation:
First use a ship with a cloaking devise or retroflective optical camoflague. coat the skin of the ship first with a layer of electro-plastoid. Then coat the electro-plastoid with Stablized Kranksytium. (thickness around 200-300 angstroms). Insert folds, and hinges where marked on the plans.


Use:
the Franksytium coats the electro-plastoid, which softens once an eletrical current is removed.
the layers applied to the ship are meant to be shed like a snake skin. the folds and hinges help.
the ship engages cloaking measures, before shedding the skin. the ion wake of the ship's engines as it clears the skin, activates the skin. the charged electrons activate the photoelectric effect of the kranksytium and 2 things happen:
1-electron transport chains produce a current in the electroplastoid, and it hardens again, into the exact shape of the craft it coated.
2-the Franksytium mimics the photon absorption and reflection of the uncloaked stealth craft and hence when the craft cloaks and sheds its skin it looks like the craft is still there.
The skin will continue on its original course, and the cloaked ship has 1 minute before the skin begin to de-charge and begins loosing its shape and color. if hit by significant energy weapon the skin will explode in a spectacular manner, possibly fooling the attacker, unless they do a wreckage analysis after the fact.
Drawback: because of its volitility, this might be difficult to produce, and if the ship is hit before it sheds its skin, the skin will explode.

specifications: would require varying amounts of stablized Kranksytium depending on the size of the ship. this is only recommended for small, highly manuverable ships less than 30 meters long.

end of report.
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Post Wed May 26, 2010 1:54 pm

Re: R&D

*Skyvers walks down the hallway passing R&D.*
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Post Tue Aug 17, 2010 5:52 pm

Re: R&D

*Products from MircoThrust Processors, Wandrau Arms Corporation and Byblos Drive Yards/Byblos RepulsorDrive are being studied for improvements.*
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Post Thu Aug 19, 2010 6:35 pm

Re: R&D

*Plans for several customized VT-49's are under review.*
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Post Fri Aug 20, 2010 1:55 pm

Re: R&D

*Research proposal:
It has been a long time short comming of Thrawn;'s cloaking devises(hibridium) that they impair the sensor, targeting and navigational abilities of the cloaked ship with the double blind effect. We are proposing a solution:
the sensor blindness will be corrected with the creation of a Periscope, or towed sensor array that will be extended or deployed until it effectivily "sticks out" of the cloak field generated by the hibridium devices.

It has been determined, that if this periscope, or deployed sensor array is properly masked, and camoflagued, then the risk it poses to compromizing the ship's stealth will be minimal, For example, it could be shapped to look like an asteroid, or space debris. Servos could be added to make the array seem to be randomly rotating, and not fixed.
In the stealthy approach, this would be adequate to grant first strike capabilities, thus able to catch a ship with its sheilds down. only a few well aimed shots would be required to make direct hits of surgical precision.
Possibly there would only be time for one barrage and so the weapons would have to be devistating.


Overall, on such a ship it could be disguised as a non combat cargo vessel, and since the ship would be operating in a military role while cloaked, they would not be expecting a military vessel to look like a civilian craft.
armor would be minimal.
exit strategy would rely on speed.

Ships of this sort could operate in a variety of roles, and a "wolf pack" formation would be ideal.

End of proposal.*
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Post Sat Aug 28, 2010 2:05 pm

Re: R&D

*Plans for constructing a new Super Star Destroyer are under review.*
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Post Sun Aug 29, 2010 10:45 am

Re: R&D

*Designs of the SSD continue, revisions have been made several times.*
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Post Sat Dec 04, 2010 12:21 pm

Re: R&D

*Several Prototypes for construction are now under extensive review.*
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Post Wed Dec 22, 2010 12:03 pm

Re: R&D

*Computer generated mock-ups for 4 different SSD's are programmed into the simulator.*
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Post Thu Jan 20, 2011 9:21 am

Re: R&D

*Simulation continues, 2 are being decided over.*
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Post Thu Oct 06, 2011 9:29 am

Re: R&D

*Several more simulation tests are run on the two finalist for the SSD.*
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Post Wed Dec 14, 2011 8:02 pm

Re: R&D

*Krupx R&D and Telgorn R&D projects are now under management of Bilbringi Shipyards.*
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Post Wed Feb 15, 2012 7:36 am

Re: R&D

*Ionite from Stor Station is delivered, engineers begin modifying multiple missile types for the weaponized material, rounds for BX-404's are also slated for re-design.*
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